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Thursday 4 April 2019

Experiencing Marine Reserves EMR Action Project

Click on the image below to navigate to my game about Experiencing Marine Reserves EMR.                             
Conceptual Statement  
In the context of Experiencing Marine Reserves I will design and produce a multi-level game for 12 - 14 year old to be used to spread awareness about marine reserves.
Specifications 
Using the information from the Outcome Features and Attributes, make a list of the Key Specifications of the Outcome to be produced.  
Key Specifications are the attributes or features that occur in many outcome examples, and which you think are important to the Outcome design (function and look).

A minimum of three game levels
Challenges at each game level that players would find cool, fun and educationalAt least one spriteAt least three backdropsAt least three levelsThe difference between your local area and marine reserve (competition)Creativity, presentation, leadership and kaitiakitangaDemonstration of understanding of marine conservation, marine reserves, marine protected areas and or/marine issues in New ZealandNew Zealand Marine biodiversity and conservation contextAddressing a social actionAt the beginning of the game I must state the social action that the game is addressingEach game level and/backdrop needs to state in a text box, the issue that relates to the social actionThe challenge on each game level needs to include pop-up texts that says how that issue has been solved on that level
Course of Action Survey
The following is a survey that I used to share the Experiencing Marine Marine Game with peers.

Course of Action Survey Results
The following is a link to the survey results.

Explanations - First hand Experience with Marine reserves. (Science)

Explanations - Differences between your Local Area and Marine Reserves (Science)

Passion and Demonstration of Understanding of Marine Conservation in NZ (Social Media)

Teachers Opinions and Recommendations

Teachers Opinions and Recommendations Results